Eu4 ideal army composition.

Lembley42 Mar 5, 2017 @ 5:38pm. 4 Infantry, 1 Husar, 5 Artillery is the best stack. Later on just double those numbers. You want equal frontline and equal backline so the infantry doesnt clog up the battle when the width is used up. Husar adds recon to the stack, which kills off enemy dig-in boni. Last edited by Lembley42 ; Mar 5, 2017 @ 5:38pm.

Eu4 ideal army composition. Things To Know About Eu4 ideal army composition.

Go to eu4 r/eu4 • by bbaron20. Ideal army comp? I am a newer player, playing as Castile, and forming Spain. I find myself in wars with France and other Europeans and im getting clapped despite numerical superiority. My current comp is infantry to 4 less than the line limit plus 4 cavalry in the early game. ... Army composition guide. ReplyLast I checked the best army was 4 cav + inf to full combat width, full combat width cannons. Reinforce with inf. So at 20 combat width it is 4 cav, 16 inf, 20 cannons. You should go slightly over width on infantry/cav you don't want those cannons touching the front line they take way more damage.Horde army compositions. goodwill5000. Dec 9, 2020. Jump to latest Follow Reply. Hey, first time posting here in a while. I just started playing as Oirat and have formed Yuan and I'm on military tech ten.For example, at tech 32, an ideal army composition before considering monetary costs or supply limits would be: 42-46 infantry, 10 cav (optional), and 40 artillery. Artillery shouldn’t be taking casualties so you don’t need extra regiments. Them’s the basics. Everything is situational when it comes to EU4.

If the supply limit is less than the ideal army composition, split up your armies and just recombine them when you are going to engage another army, or an army is about to engage you. You don't want to take a lot of attrition. ... ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio.Army composition for every single country, with maybe like 3-5 exceptions, in the game is extremely simple: 1. Use your initial cav only till the first battle. Merge until you end up with 0. Never recruit more cavalry. 2. Always try to move with stacks of infantry equal to combat width. If combat width is 20, have a stack of 20 infantry.: Get the latest Hindustan Composites stock price and detailed information including news, historical charts and realtime prices. Indices Commodities Currencies Stocks

Posted by u/Iconopony - 1 vote and 1 commentGo to eu4 r/eu4 • by ... In point of army composition nothing changed for years except maybe some special units but they are not very important. You can find tons of posts about army composition in this subreddit. Baseline is get as much artillery as you can afford and cav only if you are rich or a horde/Poland

After my recent multi-army stack wipe from the Ottomans even with French support I am concerned I might not be building my armies properly. Currently I just did 15 infantry/5 Cavalry/5 Artillery. Is there a better composition? I'm currently increasing my army size to 30 a stack. Thanks for any help you can offer! ^_^Just Google 'eu4 1.33 combat changes' and you'll see a big reddit post about it. Sorry not sure how to share it rn on my phone. Basically the other pips got more relevant, not just moral. Artillery is safer in battle but does retreat too from what I understand so you sometimes have to reinforce with them and not just infantry.What should Qing army comp be? I just formed Qing in 1590 after conquering fully conquering Ming and claiming the Mandate. My army comp right now is 13/31/20 more or less. It's not very refined but I'm RPing and I thought it would make sense if it wasn't exact as a horde. Anyway, I'm now in chinese tech group and have 50/50 cavalry support ratio.What would be the most efficient and powerful composition of inf/cav/art. Also how does artillery affect siege? ... Go to eu4 r/eu4 • by lescribanot90. Ideal Army Compositions? What would be the most efficient and powerful composition of inf/cav/art. Also how does artillery affect siege? I understand that having just 1 artillery unit gives a ...

irollmyface • 9 yr. ago. Tuscany is one of my favorite (only behind Bavaria) countries to play as. The great leaders you can elect, the tech cost reduction, being the most south country in the HRE are all wonderful. Personally My first two ideas I take are Plutocratic and Innovative.

I do 10inf/4cav/10art for most of the game. I think 4 cav is the max you want for any size stack, so late game just scale it up to like 15/4/15 20/4/20. No idea if this is "ideal" - I think ideal changes every unit upgrade and depending on terrain, tech group, leaders, ideas, etc.

323K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by… For example, at tech 32, an ideal army composition before considering monetary costs or supply limits would be: 42-46 infantry, 10 cav (optional), and 40 artillery. Artillery shouldn’t be taking casualties so you don’t need extra regiments. Them’s the basics. Everything is situational when it comes to EU4. Army composition. Discussion. What do you make your armies out of and how do they work, I'm trying to improve the casualty ratio in my battles? I currently use half infantry and half cannons, it tends to win battles but I take a lot of casualties. 1.After trying out several failed campaigns, the one thing that bothers me most is army performance. I've always assumed that all western European nations have the same western technology level (though the exact starting techs may differ) and hence access to the same military unit types at the start. A few years after starting however, I find there were times when my bigger armies lost to a ...Go to eu4 r/eu4 • by ... Question about army composition . I had the game for some time but i just recently started playing it as the ottomans (i know lot of people hate on the ottomans but i heard it's a good starting country) My military tech is level 5 and my combat width is 25. ... I think it was reman who said 4 cav is ideal, cause then ...An EU4 Army Composition Guide focusing on the best army composition that europa universalis 4 has to offer. Both a great army composition guide for beginners...There is no 'ideal' composition. There are good ones. Start with a general, always make sure you have a general. Make your army big. Bigger armies are less likely to be engaged and less likely to lose. Start with infantry. Up to full combat width or force limit, whichever comes first. When cannons come along get at least 5, 6 is better and 10 ...

1. Basic Templates. 20 width infantry template. Later on you should upgrade this one to 40 width (14infantry + 4 art) 10 width anti-tank template. You should have this template behind the frontline. This is a monster when comes to destroying tanks. 40 width better anti-tank template. Military Police Template.There is no 'ideal' composition. There are good ones. Start with a general, always make sure you have a general. Make your army big. Bigger armies are less likely to be engaged and less likely to lose. Start with infantry. Up to full combat width or force limit, whichever comes first. When cannons come along get at least 5, 6 is better and 10 ...In this video titled You NEED TO LEARN About ARMY COMPOSITION - Save Game Review I literally review the EU4 or Europa Universalis 4 Save Games that you have ...As a Tengri Horde, you want to stick with no-Syncretic Tengri for 100% Cavalry ratio and dirt cheap 5 ducat cavalry after stacking it with loyal/influential Tribes estate, Horde idea, and Oirat NI/Trading in Livestock.My brother and I made a piano arrangement of the main theme. It struck us both that after several years since release, there had never been made any transcription of the fantastic opening theme, The voyage. So we decided to make one ourselves, for piano, as this is the instrument we both play. This has been a long project (as arranging an ...5. sacrich_cc. • 4 yr. ago. As everything with EU it's pretty complicated, here's a doc telling you the optimal comp for every tech. 3. BaronWalrus1. • 4 yr. ago. Build a combat width stack with 2 or 4 cavalry depending on your economy give it 3 artillery as well so you can barrage capital forts. The rest of your FL can be saved for ...Tech 7: add at least 1 cannon to the fighting stack, to get +1 at siege. You may additionally make 10/0/10 siege stack, not for fighting and just for fast siege of forts level 1-3, since they are the most common. 10 infantry may be replaced with 10-16 infantry mercenaries. Tech 16 (latest tech 22): delete cavalry and fill your army with combat ...

It's almost as simple as Vic 2's if you're not a Horde or someone with a lot of cavalry bonuses. Here's the deal: Early game as soon as you can afford it, your army should be two Cavalry and enough Infantry to fill the Combat Width (it goes up as Tech goes up and you can find it on the Military tab) or, failing that, just bigger than the guy you are fighting.EU4 Prussia: Forming a Military Powerhouse. When it comes to military powers in EU4, Prussia is arguably one of the top contenders for conquest and domination. With strong national ideas that support a formidable army and the unique Militarization mechanic, playing and expanding the iconic Prussian blue can be an immensely satisfying experience ...

There's lots of nuisance here so read the guide if you haven't already, but in summary here are his recommended choices (Western Tech Group): INFANTRY. Tech 0-4: Latin Medieval Infantry. Tech 5-8: Galloglaich Infantry. Tech 9-11: Condotta Infantry. Tech 12-14: Free Shooter Infantry. Tech 15-18: Maurician Infantry.Also, the "ideal" army has full combat-width cannons as soon as they are invented. Sure, they do crap damage until around mil16, but any damage is more than 0 when we're talking about the ideal composition. Also, artillery don't "outdamage" infantry until mil25 from the backrow, but that obviously shouldn't stop you from having a full backrow ...Nahuatl just gets -2 unrest. A bunch of countries get ideas that give more tolerance though not terribly many are ideal WC candidates. And there's government types. Legitimacy can give +1 to all tolerances (which pairs wonderfully with -3 unrest from legitimacy and possibly another -1 unrest from kingdom type). ... r/eu4 • Ideal army ...An army with full infantry/artillery in the 1700s can easily devour pure infantry armies with the same cost (4 rounds of full combat width infantry), simply because by tech 22, artillery will be doing the same amount of damage compared to a full strength infantry, and their damage does not go down like the front line infantries, as they do not ...This video explains the best EU4 Army Composition by Century starting from your 1444 army to the 1821 end date, with an army reform every 50 years or so. ️ ...scientifically speaking, a 1:1 ratio of artillery and infantry (to the combat width) is the ideal composition after military technology 16. but i always disagreed with that. the attrition makes it all useless, and even one battle will make the front line understrength for months. i recommend a a bit more infantry than artillery, and use shift consolidate to keep the front line strong.

R5: u/covya and I did some testing for a Custom Nations MP game and we found a way to full annex Ming with free cores on all of China. You start as a Shinto theocracy and get the " Open Public Elections " reform with Militarists in power. Combine that with the two national ideas shown and by taking the mandate you can full annex Ming.

Roughly meaning you could see a horde army beat a western army 2-3 times its size. As western army as you can see has the same 3 pips on its cavalry and infantry at levels 5-8 and only half the army can be cavalry. In theory a 50/50 infantry/cavalry army would be the best choice. However it's much more expensive and not all that more effective.

TL;DR: Some army composition rules are the same no matter who you're playing, so to start with those: Always build your army frontline (infantry + cavalry) to fill the combat width + 2 or 4 more regiments (e.g., with a combat width of 20, target a mix of 22 or 24 inf + cav regiments). In the lands that hordes typically fight in this will ...After trying out several failed campaigns, the one thing that bothers me most is army performance. I've always assumed that all western European nations have the same western technology level (though the exact starting techs may differ) and hence access to the same military unit types at the start. A few years after starting however, I find there were times when my bigger armies lost to a ...Thanks for the replies everyone. Can't say I'm certain what composition I'm more comfortable with. I liked the 3/1/2 because of the aforementioned carpet sieging as well as the plentiful number of infantry compared to cavalry; I tend to be quite paranoid about running the risk of having too few infantry to support my cavalry after particularly heavy battles, and I also often like to construct ...Ideal army composition? Insalada. Sep 8, 2020. Jump to latest Follow Reply. Hey y'all, so I'm a bit new to EU4, only have about a hundred hours, and the thing that confuses me the most is army composition.Are you intending on getting a new deck installed? If so, you are likely going to be interested in a detailed comparison of composite decking vs wood deck. Expert Advice On Improvi...Ideal Army composition for Russia? I'm playing Extended Timeline, using 50.000-men stacks, on the 2010s.320K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by…A well-composed photograph is really a matter of opinion, but there are a few tricks that tend to result in better pictures. That's what we're going to take a look at today. A well...

Also, the "ideal" army has full combat-width cannons as soon as they are invented. Sure, they do crap damage until around mil16, but any damage is more than 0 when we're talking about the ideal composition. Also, artillery don't "outdamage" infantry until mil25 from the backrow, but that obviously shouldn't stop you from having a full backrow ...EU4 Army compositions and Unit Pips. Hey I know in the EU4 sub there was a neat spreadsheet with ideal army composition for each tech. Could somebody pls link me that one? And I don't know if that spreadsheet also has the best units per tech, but if someone has some info on that I'd appreciate it.Mar 17, 2022 · 2. How do I improve army morale so I won't start with half in every fight? Be catholic. Pope will give you 10% for 50 papal points, you get another 10% if you are crusading, you get 25% from army tradition (which you get much more from smashing forts, than from fighting people) 10% from prestige from converting people (to catholicism). Ideal army composition (for the same countries :P): CW-4 in infantry | 4 Cavalry | 4-6 Artillery (only 6 if you are shitting gold) Now we are entering the lategame. By this time you should have finished sorting out your trade and dominated your node and gotten some others to flow in there (by colonization or conquest), and have the money for a ...Instagram:https://instagram. montana absconderscrawfish bash 2023hwy 138 oregon road conditionswhy is dasher direct not working Army composition = (A = W) + 4C + (Ax2 or Ax3)I, where A (rtillery), W (idth of combat), C (avalry) and I (fantry). Basically I use double or triple my artillery in infantry. Using a "spare" army to follow your arty is smart, because it allows you to replenish your morale mid-fight, which is sweet.By basil664. This guide will teach you about army composition in the early and mid game, its influence in battles, and provide examples of good army composition. This guide will also cover the topic of fire and shock, how those two modifiers influence battles, and how the importance of fire increases as the game progresses. brow wow a threading salonhosa medical terminology quizlet Heavies only is the ideal naval composition. Naval engagement width has a base of 25. It is not increased by tech, unlike army combat width. It is only increased by a couple of policies you'll never use (because they both require Naval idea group), as well as a context based 10% increase in coastal seas. accident in waterville maine yesterday That guide is pretty good, there's a lazy mans variant though which is slightly more fiddly in battle but less attrition and ideal for splitting for rebel suppression. Start: 18/2/0 (16/4 if your tech / ideas has good cav) Tech 7: 17/2/1 (15/4/1 if good cav, 1 artillery for sieges mostly so can be in a dedicated army)687 upvotes 57. 112 upvotes 9. 257 upvotes 36. 3.1K upvotes 125. 1.5K upvotes 103. 523 upvotes 32. 343K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by….The best is setting yours to 0 and sieging whilst your vassals swarm. I sometimes use about 20% maintenance if I colonize in the early game. But later it is usually enough to raise the maintenance to 100% when the natives rise up. So I have almost 1000 hours and most of that is at either 100% or 0%.